Aporime Tech ported our PC rendering engine to PS4, Wii U, Vita and 3DS for Citizens of Earth. The team’s work was absolutely outstanding, as they not only perfectly implemented the rendering features, but went above and beyond in a number of ways. (e.g. hand-crafted shaders on the 3DS for effects that were difficult to reproduce on that platform.)
Most importantly, they did all this without having to be micro-managed. With nothing more than the goal of getting the game rendering on those other platforms, they did whatever was necessary to achieve it.
I’m greatly looking forward to working with them again in the future, as their technical abilities and personal character made them a fantastic team to work with.